Apr 29, 2024  
2017-2018 Undergraduate Bulletin 
    
2017-2018 Undergraduate Bulletin [ARCHIVED]

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PHYS-360 Physics Modeling for Game Programmers


(3 cr.)
Repeatable for Credit: No
Use of mathematics and physics to model the physical world for use in games and other computer simulations. Topics include motion, gravity, collisions, vectors, matrices, differential equations, dynamics, hydrostatics, hydrodynamics, and elastic systems to model common game objects.
Prerequisites: take CS-244 , MATH-275  and PHYS-281 , and take either MATH-154  or MATH-157  



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