Jan 21, 2021  
2019-2020 Undergraduate Bulletin 
    
2019-2020 Undergraduate Bulletin [ARCHIVED]

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EDUC-446 Using Games for Learning and Assessment


(1 cr.)
Repeatable for Credit: No
Integration of interactive games and simulations with the curriculum, implications for effective assessment. Use of games to support collaboration, problem solving, decision making, and to increase motivation and engagement in the classroom, including benefits and drawbacks.



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