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Introduction
The world is going digital. Entertainment is no exception. Sales of computer and video games have grown consistently over the past ten years and the industry is predicted to expand even more. Non-entertainment industries such as education, government, health, military, science, corporate training, first responders, and social change are also embracing the game technology. Serious games feature the use of interactive game technologies within non-entertainment sectors for training, advertising, simulation, or education.
Modern games are among the most demanding of computer programming applications, requiring knowledge of advanced mathematics and physics which form the basis of the 3D graphics, artificial intelligence, and game engines that make up the game programs. Using core skills in art and design such as drawing, digital imaging and animation, game artists create the visual elements necessary for the game including heads-up interface components, 3D environments and 3D characters. To be successful in the industry, you must be skilled in your area of expertise (art or computer science), be able to work with your counterparts, and apply those skills to creating games.
The Game Design and Development curriculum is based on a firm foundation of both computer science and art. Students will develop deeper skills in either art or computer science, before joining back together in the three capstone advanced project courses. These courses simulate industry by creating games using a team environment.
Program Requirements for the Art Concentration
Total for Graduation |
120 credits |
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General Education |
40 credits |
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Major Studies |
80 credits |
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