Apr 18, 2024  
2014-2015 Undergraduate Bulletin 
    
2014-2015 Undergraduate Bulletin [ARCHIVED]

Game Design and Development, B.S.


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Introduction

The world is going digital. Entertainment is no exception. Sales of computer and video games have grown consistently over the past ten years and the industry is predicted to expand even more. Non-entertainment industries such as education, government, health, military, science, corporate training, first responders, and social change are also embracing the game technology. Serious games feature the use of interactive game technologies within non-entertainment sectors for training, advertising, simulation, or education. 

Modern games are among the most demanding of computer programming applications, requiring knowledge of advanced mathematics and physics which form the basis of the 3D graphics, artificial intelligence, and game engines that make up the game programs. Using core skills in art and design such as drawing, digital imaging and animation, game artists create the visual elements necessary for the game including heads-up interface components, 3D environments and 3D characters. To be successful in the industry, you must be skilled in your area of expertise (art or computer science), be able to work with your counterparts, and apply those skills to creating games.

The Game Design and Development curriculum is based on a firm foundation of both computer science and art. Students will develop deeper skills in either art or computer science, before joining back together in the three capstone advanced project courses. These courses simulate industry by creating games using a team environment.

Program Requirements for the Art Concentration

Total for Graduation 120 credits  
General Education 40 credits  
Major Studies 80 credits  

Program Requirements


General Education


40 credits required

Social and Behavioral Sciences (6 credits)


Courses must be from two or more areas including anthropology, economics, geography, political science, psychology and sociology.

Contemporary Issues (3 credits)


Courses must be selected from the list of approved contemporary issues courses.

Social Responsibility and Ethical Reasoning (3 credits)


Courses must be selected from the list of approved social responsibility and ethical reasoning courses.

Selectives (2 credits)


Courses/credits may be selected from any category to meet the 40-credit requirement.

Major Studies


80 credits required

Complete all courses from one of the following tracks:

2D Track (18 credits)

3D Track (18 credits)

Program Requirements for the Computer Science Concentration


Total for Graduation 120 credits  
General Education 41 credits  
Major Studies 79 credits  

Program Requirements


General Education


41 credits required

Analytic Reasoning and Natural Sciences (10 credits)


Arts and Humanities (6 credits)


Social and Behavioral Sciences (6 credits)


Courses must be from two or more areas including anthropology, economics, geography, political science, psychology and sociology.

Contemporary Issues (3 credits)


Courses must be selected from the list of approved contemporary issues courses.

Social Responsibility and Ethical Reasoning (3 credits)


Selectives (3 credits)


Major Studies


79 credits required

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