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Nov 21, 2024
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2020-2021 Undergraduate Bulletin [ARCHIVED]
Game Design and Development-Art, B.F.A. Sequence
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Suggested Four Year Program Plan
Total Program Credits: 120
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Fall Semester (16 credits)
Spring Semester (15 credits)
Fall Semester (15 credits)
Spring Semester (14 credits)
Fall Semester (16 credits)
Spring Semester (16 credits)
Fall Semester (16 credits)
Spring Semester (12 credits)
Note:
- Courses identified by an asterisk (*) are sequential and have prerequisite requirements. Taking these courses our of order may delay your graduation. See your advisor for details.
- Following the recommended course sequence is critical to your successful development in the BFA in Game Design & Development program.
- In particular, the suggested progression of ART and DES courses is very important if you aim to complete this degree in four years.
- The senior level capstone sequence, GDD 450 & 451, is a two semester, 8 credit experience that must be taken entirely in one academic year (450 in Fall & 451 in Spring).
- Students will satisfy the Experiential Learning requirement by participating in the game design capstone experience (GDD-450 & GDD-451). Additionally, Co-op, Internship, Field Experience or Other, as approved by the Program Director may also satisfy this requirement
- It takes an average of 15 credits per semester to complete this degree in four (4) years.
- A Mid‐Program Portfolio Review is a requirement for graduation.
- A grade of ”C” or better in both School of Art and Design courses (ART/DES/ARTH) and game design courses (GDD) is required for graduation
- A grade point average (GPA) of 2.5 or better in both School of Art and Design courses (ART/DES/ARTH) and game design courses (GDD), as well as a 2.0 overall GPA is required for graduation.
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