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Nov 25, 2024
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2023-2024 Undergraduate Bulletin [ARCHIVED]
Game Design and Development-Art, B.F.A. Sequence
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Suggested Four Year Program Plan
Total Program Credits: 120
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Fall Semester (17 credits)
Spring Semester (17 credits)
Fall Semester (13-14 credits)
Spring Semester (13 credits)
Third Year (32-33 credits)
Fall Semester (15-16 credits)
Spring Semester (16 credits)
Summer Semester (1 credit)
Fall Semester (14 credits)
Spring Semester (13 credits)
Note:
- Courses identified by an asterisk (*) are sequential and have prerequisite requirements. Taking these courses our of order may delay your graduation. See your advisor for details.
- Following the recommended course sequence is critical to your successful development in the BFA in Game Design & Development program.
- In particular, the suggested progression of ART and DES courses is very important if you aim to complete this degree in four years.
- The senior level capstone sequence, GDD 450 & 451, is a two semester, 8 credit experience that must be taken entirely in one academic year (450 in Fall & 451 in Spring).
- Students will satisfy the Experiential Learning requirement by participating in the game design capstone experience (GDD-450 & GDD-451). Additionally, Co-op, Internship, Field Experience or Other, as approved by the Program Director may also satisfy this requirement
- It takes an average of 15 credits per semester to complete this degree in four (4) years.
- A Mid‐Program Portfolio Review is a requirement for graduation.
- A grade of ”C” or better in both School of Art and Design courses (ART/DES/ARTH) and game design courses (GDD) is required for graduation
- A grade point average (GPA) of 2.5 or better in both School of Art and Design courses (ART/DES/ARTH) and game design courses (GDD), as well as a 2.0 overall GPA is required for graduation.
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