Mar 29, 2024  
2016-2017 Undergraduate Bulletin 
    
2016-2017 Undergraduate Bulletin [ARCHIVED]

Game Design and Development-Computer Science, B.S.


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Introduction

The world is going digital. Entertainment is no exception. Sales of computer and video games have grown consistently over the past ten years and the industry is predicted to expand even more. Non-entertainment industries such as education, government, health, military, science, corporate training, first responders, and social change are also embracing the game technology. Serious games feature the use of interactive game technologies within non-entertainment sectors for training, advertising, simulation, or education. 

Modern games are among the most demanding of computer programming applications, requiring knowledge of advanced mathematics and physics which form the basis of the 3D graphics, artificial intelligence, and game engines that make up the game programs. Using core skills in art and design such as drawing, digital imaging and animation, game artists create the visual elements necessary for the game including heads-up interface components, 3D environments and 3D characters. To be successful in the industry, you must be skilled in your area of expertise (art or computer science), be able to work with your counterparts, and apply those skills to creating games.

The Game Design and Development curriculum is based on a firm foundation of both computer science and art. Students will develop deeper skills in either art or computer science, before joining back together in the three capstone advanced project courses. These courses simulate industry by creating games using a team environment.

 

General Requirements
Bachelor of Science Degree

Total for graduation 120 credits  
General Education 41 credits  
Major Studies 79 credits  

Program Requirements


Racial and Ethnic Studies (6 credits*)


Three credits must be selected from RES-A.

Global Perspective (6 credits*)


Complete a program of university-approved work or study abroad or 6 credits of global perspective approved courses. 

General Education (41 credits)


Analytic Reasoning and Natural Sciences (10 credits)


Arts and Humanities (6 credits)


Social and Behavioral Sciences (6 credits)


Courses must be from two or more areas including anthropology, economics, geography, political science, psychology and sociology.

Contemporary Issues (3 credits)


Courses must be selected from the list of approved contemporary issues courses.

Social Responsibility and Ethical Reasoning (3 credits)


Selectives (3 credits)


Note:

*Students can select courses that count for more than one requirement within General Education (GE), Racial and Ethnic Studies (RES), and Global Perspectives (GLP).

Major Studies (79 credits)